* Detected CPU: AMD Athlon 64 X2 Dual Core Processor 6000+ [AuthenticAMD], F15/M11/S2, 3114.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 24430 files cached 27 archives, 4134Kb memory used.
Init FileSystem 0.862894 sec
'xrCore' build 3912, Oct 20 2009
EH: 5BCBCBFC8B83AA51919CE3A742142AB7
-----loading e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\system.ltx
-----loading e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: 4676136
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2485212 K], reserved[18140 K], committed[56584 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10041 K], process heap[2599 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8026 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\Program Files\S.T.A.L.K.E.R. CoP\bin\
diŕ=E:\Program Files\S.T.A.L.K.E.R. CoP\
dir[2]=E:\Program Files\S.T.A.L.K.E.R. CoP\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\rspec_extreme.ltx"...
[e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[users\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* GPU driver: 6.14.11.8585
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1496 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\program files\s.t.a.l.k.e.r. cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: e:\program files\s.t.a.l.k.e.r. cop\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[2355244 K], reserved[31032 K], committed[173660 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[94752 K], process heap[13107 K], game lua[2142 K], render[162 K]
* [x-ray]: economy: strings[8078 K], smem[0 K]
Config-file [users\user.ltx] saved successfully
No new patches are available.
Config-file [users\user.ltx] saved successfully
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 4] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 13] $user$normal
* 0.0 : [ 108] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 5] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 2] fx\fx_gradient
* 0.0 : [ 2] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 2] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 2] fx\fx_volumefog1
* 0.0 : [ 2] glow\glow_04
* 0.0 : [ 2] glow\glow_fire1
* 0.0 : [ 2] glow\glow_orange
* 0.0 : [ 2] glow\glow_orange2
* 0.0 : [ 2] glow\glow_orange_bright
* 0.0 : [ 2] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 2] pfx\pfx_ani-explosion-02
* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 2] pfx\pfx_ani-explosion-02a
* 0.0 : [ 2] pfx\pfx_ani-fire01
* 0.0 : [ 2] pfx\pfx_ani-smoke-01
* 0.0 : [ 2] pfx\pfx_anomaly_1
* 0.0 : [ 2] pfx\pfx_anomaly_16
* 0.0 : [ 2] pfx\pfx_anomaly_18
* 0.0 : [ 2] pfx\pfx_anomaly_19
* 0.0 : [ 2] pfx\pfx_anomaly_2
* 0.0 : [ 2] pfx\pfx_anomaly_21
* 0.0 : [ 2] pfx\pfx_anomaly_23
* 0.0 : [ 2] pfx\pfx_anomaly_2_green
* 0.0 : [ 2] pfx\pfx_anomaly_3
* 0.0 : [ 2] pfx\pfx_anomaly_4
* 0.0 : [ 2] pfx\pfx_anomaly_5
* 0.0 : [ 2] pfx\pfx_anomaly_6
* 0.0 : [ 2] pfx\pfx_anomaly_7
* 0.0 : [ 2] pfx\pfx_anomaly_8
* 0.0 : [ 2] pfx\pfx_anomaly_88
* 0.0 : [ 2] pfx\pfx_anomaly_9
* 0.0 : [ 2] pfx\pfx_bloodsplash1
* 0.0 : [ 2] pfx\pfx_bloodsplash2
* 0.0 : [ 2] pfx\pfx_blurry_cloud
* 0.0 : [ 2] pfx\pfx_brick
* 0.0 : [ 2] pfx\pfx_bubble
* 0.0 : [ 2] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 2] pfx\pfx_concretedebris_01
* 0.0 : [ 2] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 2] pfx\pfx_distortion
* 0.0 : [ 2] pfx\pfx_explotions_2
* 0.0 : [ 2] pfx\pfx_explotions_3
* 0.0 : [ 2] pfx\pfx_explotions_4
* 0.0 : [ 2] pfx\pfx_explotions_smoke
* 0.0 : [ 2] pfx\pfx_flame
* 0.0 : [ 2] pfx\pfx_flame_01
* 0.0 : [ 2] pfx\pfx_flamefx_01
* 0.0 : [ 2] pfx\pfx_flash_01
* 0.0 : [ 2] pfx\pfx_flash_05
* 0.0 : [ 2] pfx\pfx_flash_07
* 0.0 : [ 2] pfx\pfx_gologramma
* 0.0 : [ 2] pfx\pfx_gradient
* 0.0 : [ 2] pfx\pfx_gradient1
* 0.0 : [ 2] pfx\pfx_leaves_01
* 0.0 : [ 2] pfx\pfx_leaves_02
* 0.0 : [ 2] pfx\pfx_light1
* 0.0 : [ 2] pfx\pfx_light3
* 0.0 : [ 2] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 2] pfx\pfx_lightning_01
* 0.0 : [ 2] pfx\pfx_lightning_02
* 0.0 : [ 2] pfx\pfx_ligth_6
* 0.0 : [ 2] pfx\pfx_plasma
* 0.0 : [ 2] pfx\pfx_shells1
* 0.0 : [ 2] pfx\pfx_shells2
* 0.0 : [ 2] pfx\pfx_skinsplash1
* 0.0 : [ 2] pfx\pfx_smoke_a
* 0.0 : [ 2] pfx\pfx_smoke_b
* 0.0 : [ 2] pfx\pfx_smokepuffs1
* 0.0 : [ 2] pfx\pfx_smokepuffs2
* 0.0 : [ 2] pfx\pfx_spark_01
* 0.0 : [ 2] pfx\pfx_sparks
* 0.0 : [ 2] pfx\pfx_specks
* 0.0 : [ 2] pfx\pfx_specks_poison
* 0.0 : [ 2] pfx\pfx_spikey_star
* 0.0 : [ 2] pfx\pfx_splash3
* 0.0 : [ 2] pfx\pfx_splash_01
* 0.0 : [ 2] pfx\pfx_splash_02
* 0.0 : [ 2] pfx\pfx_step_blood
* 0.0 : [ 2] pfx\pfx_stonedebris1
* 0.0 : [ 2] pfx\pfx_stonedebris2
* 0.0 : [ 2] pfx\pfx_synus
* 0.0 : [ 2] pfx\pfx_teleport
* 0.0 : [ 2] pfx\pfx_test_textures
* 0.0 : [ 2] pfx\pfx_vehglassdebris_01
* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 2] pfx\pfx_water_wave
* 0.0 : [ 2] pfx\pfx_woodchips1
* 0.0 : [ 2] pfx\pfx_woodchips3
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_hud
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] sergey - quicksave
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 231.0 : [ 1] ui\video_window
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_options_background
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 4096.1 : [ 1] ui\ui_common
"e:\program files\s.t.a.l.k.e.r. cop\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 105658 K
Loading objects...
Loading models...
* [prefetch] time: 11310 ms
* [prefetch] memory: 77965Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 11507 ms
* phase cmem: 185412 K
* phase time: 6 ms
* phase cmem: 185412 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11626 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.641s)
* phase time: 2640 ms
* phase cmem: 243069 K
* phase time: 64 ms
* phase cmem: 243113 K
* phase time: 8 ms
* phase cmem: 243113 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 15 ms
* phase cmem: 243147 K
* phase time: 13 ms
* phase cmem: 243147 K
* phase time: 6848 ms
* phase cmem: 343939 K
* phase time: 531 ms
* phase cmem: 345135 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1439 ms
* phase cmem: 345246 K
* phase time: 216 ms
* phase cmem: 354281 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 120 ms
* phase cmem: 354281 K
* Loading HOM: e:\program files\s.t.a.l.k.e.r. cop\gamedata\levels\zaton\level.hom
* phase time: 51 ms
* phase cmem: 354897 K
* phase time: 12 ms
* phase cmem: 354897 K
* phase time: 8 ms
* phase cmem: 354897 K
* t-report - base: 1465, 682377 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 8181 ms
* phase cmem: 389963 K
* phase time: 29 ms
* phase cmem: 389963 K
* [win32]: free[694764 K], reserved[346120 K], committed[1519052 K]
* [ D3D ]: textures[737011 K]
* [x-ray]: crt heap[389963 K], process heap[925745 K], game lua[38727 K], render[175 K]
* [x-ray]: economy: strings[24589 K], smem[10192 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 410139 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
* [win32]: free[653812 K], reserved[310304 K], committed[1595820 K]
* [ D3D ]: textures[752258 K]
* [x-ray]: crt heap[416437 K], process heap[946181 K], game lua[46136 K], render[776 K]
* [x-ray]: economy: strings[26578 K], smem[10214 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1564
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1737
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2229
* RM_Dump: v_elements: 2230
* RM_Dump: v_shaders : 1227
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
Config-file [users\user.ltx] saved successfully
* MEMORY USAGE: 416484 K
* End of synchronization Á Ŕ
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1562
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1735
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2227
* RM_Dump: v_elements: 2228
* RM_Dump: v_shaders : 1225
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1456 ms]
* MEMORY USAGE: 413770 K
* End of synchronization Á Ŕ
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1560
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1733
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2225
* RM_Dump: v_elements: 2226
* RM_Dump: v_shaders : 1223
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1510 ms]
* MEMORY USAGE: 403651 K
* End of synchronization Á Ŕ
* [win32]: free[659036 K], reserved[326852 K], committed[1574048 K]
* [ D3D ]: textures[752275 K]
* [x-ray]: crt heap[395686 K], process heap[948675 K], game lua[37640 K], render[4022 K]
* [x-ray]: economy: strings[26717 K], smem[10217 K]
* Saving spawns...
* Saving objects...
* 11709 objects are successfully saved
* Game Sergey - quicksave.scop is successfully saved to file 'users\savedgames\sergey - quicksave.scop'
* [win32]: free[650716 K], reserved[330412 K], committed[1578808 K]
* [ D3D ]: textures[752275 K]
* [x-ray]: crt heap[392616 K], process heap[948691 K], game lua[36795 K], render[4307 K]
* [x-ray]: economy: strings[26726 K], smem[10219 K]
* phase time: 320 ms
* phase cmem: 398482 K
* phase time: 26 ms
* phase cmem: 398482 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11709 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.078s)
* phase time: 2063 ms
* phase cmem: 418021 K
* phase time: 11 ms
* phase cmem: 418021 K
* phase time: 11 ms
* phase cmem: 418021 K
* [win32]: free[616804 K], reserved[301832 K], committed[1641300 K]
* [ D3D ]: textures[751446 K]
* [x-ray]: crt heap[418004 K], process heap[947566 K], game lua[40095 K], render[4307 K]
* [x-ray]: economy: strings[24725 K], smem[10199 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 422868 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_bandit_1
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_bandit_1
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_bandit_1
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_bandit_1
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_bandit_1
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_bandit_1
* [win32]: free[599448 K], reserved[327140 K], committed[1633348 K]
* [ D3D ]: textures[753282 K]
* [x-ray]: crt heap[400915 K], process heap[950302 K], game lua[45646 K], render[4916 K]
* [x-ray]: economy: strings[26624 K], smem[10212 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1565
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1738
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2230
* RM_Dump: v_elements: 2231
* RM_Dump: v_shaders : 1228
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
Config-file [users\user.ltx] saved successfully
* MEMORY USAGE: 401537 K
* End of synchronization Á Ŕ
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1562
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1735
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2227
* RM_Dump: v_elements: 2228
* RM_Dump: v_shaders : 1225
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1448 ms]
* MEMORY USAGE: 398445 K
* End of synchronization Á Ŕ
* [win32]: free[601928 K], reserved[337132 K], committed[1620876 K]
* [ D3D ]: textures[759658 K]
* [x-ray]: crt heap[392641 K], process heap[954323 K], game lua[49144 K], render[7169 K]
* [x-ray]: economy: strings[27395 K], smem[10223 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1565
* RM_Dump: rtargets : 17
* RM_Dump: vs : 79
* RM_Dump: ps : 83
* RM_Dump: dcl : 20
* RM_Dump: states : 77
* RM_Dump: tex_list : 1738
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2234
* RM_Dump: v_elements: 2235
* RM_Dump: v_shaders : 1230
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1500 ms]
* MEMORY USAGE: 390266 K
* End of synchronization Á Ŕ
* [win32]: free[604668 K], reserved[328104 K], committed[1627164 K]
* [ D3D ]: textures[762546 K]
* [x-ray]: crt heap[396990 K], process heap[958465 K], game lua[51969 K], render[8279 K]
* [x-ray]: economy: strings[26623 K], smem[10225 K]
Config-file [users\user.ltx] saved successfully
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[609344 K], reserved[328992 K], committed[1621600 K]
* [ D3D ]: textures[760284 K]
* [x-ray]: crt heap[392965 K], process heap[954858 K], game lua[67033 K], render[8392 K]
* [x-ray]: economy: strings[26192 K], smem[10225 K]
* Saving spawns...
* Saving objects...
* 11872 objects are successfully saved
* Game Sergey - quicksave.scop is successfully saved to file 'users\savedgames\sergey - quicksave.scop'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1578
* RM_Dump: rtargets : 17
* RM_Dump: vs : 82
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1749
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2257
* RM_Dump: v_elements: 2258
* RM_Dump: v_shaders : 1247
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1512 ms]
* MEMORY USAGE: 393205 K
* End of synchronization Á Ŕ
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[606364 K], reserved[327348 K], committed[1626224 K]
* [ D3D ]: textures[760281 K]
* [x-ray]: crt heap[393984 K], process heap[954587 K], game lua[60693 K], render[8399 K]
* [x-ray]: economy: strings[26195 K], smem[10225 K]
* phase time: 298 ms
* phase cmem: 394010 K
* phase time: 11 ms
* phase cmem: 394010 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11872 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.016s)
* phase time: 2015 ms
* phase cmem: 413056 K
* phase time: 12 ms
* phase cmem: 413056 K
* phase time: 10 ms
* phase cmem: 413056 K
* [win32]: free[587300 K], reserved[305124 K], committed[1667512 K]
* [ D3D ]: textures[759453 K]
* [x-ray]: crt heap[413002 K], process heap[953463 K], game lua[40085 K], render[8399 K]
* [x-ray]: economy: strings[24805 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 415549 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[586412 K], reserved[329316 K], committed[1644208 K]
* [ D3D ]: textures[758005 K]
* [x-ray]: crt heap[391776 K], process heap[952266 K], game lua[31444 K], render[8410 K]
* [x-ray]: economy: strings[25246 K], smem[10218 K]
* phase time: 205 ms
* phase cmem: 393204 K
* phase time: 28 ms
* phase cmem: 393204 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11872 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.033s)
* phase time: 2017 ms
* phase cmem: 412249 K
* phase time: 13 ms
* phase cmem: 412249 K
* phase time: 12 ms
* phase cmem: 412249 K
* [win32]: free[586912 K], reserved[306228 K], committed[1666796 K]
* [ D3D ]: textures[759456 K]
* [x-ray]: crt heap[412226 K], process heap[953703 K], game lua[40085 K], render[8411 K]
* [x-ray]: economy: strings[24805 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 414741 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
* [win32]: free[591276 K], reserved[305896 K], committed[1662764 K]
* [ D3D ]: textures[758261 K]
* [x-ray]: crt heap[415289 K], process heap[952523 K], game lua[36399 K], render[8411 K]
* [x-ray]: economy: strings[25245 K], smem[10218 K]
* phase time: 206 ms
* phase cmem: 392953 K
* phase time: 27 ms
* phase cmem: 392953 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11872 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.021s)
* phase time: 2004 ms
* phase cmem: 411999 K
* phase time: 12 ms
* phase cmem: 411999 K
* phase time: 10 ms
* phase cmem: 411999 K
* [win32]: free[591840 K], reserved[305772 K], committed[1662324 K]
* [ D3D ]: textures[759712 K]
* [x-ray]: crt heap[411976 K], process heap[953960 K], game lua[40072 K], render[8412 K]
* [x-ray]: economy: strings[24805 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 406583 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
* [win32]: free[591340 K], reserved[335092 K], committed[1633504 K]
* [ D3D ]: textures[758005 K]
* [x-ray]: crt heap[386684 K], process heap[952274 K], game lua[35512 K], render[8417 K]
* [x-ray]: economy: strings[25247 K], smem[10218 K]
* Saving spawns...
* Saving objects...
* 11847 objects are successfully saved
* Game Sergey - quicksave.scop is successfully saved to file 'users\savedgames\sergey - quicksave.scop'
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[581740 K], reserved[335640 K], committed[1642556 K]
* [ D3D ]: textures[758261 K]
* [x-ray]: crt heap[386317 K], process heap[952532 K], game lua[38897 K], render[8417 K]
* [x-ray]: economy: strings[25247 K], smem[10218 K]
* phase time: 203 ms
* phase cmem: 392968 K
* phase time: 34 ms
* phase cmem: 392968 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11847 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.047s)
* phase time: 2026 ms
* phase cmem: 412005 K
* phase time: 12 ms
* phase cmem: 412005 K
* phase time: 12 ms
* phase cmem: 412005 K
* [win32]: free[582240 K], reserved[306108 K], committed[1671588 K]
* [ D3D ]: textures[759712 K]
* [x-ray]: crt heap[411982 K], process heap[953969 K], game lua[40115 K], render[8417 K]
* [x-ray]: economy: strings[24804 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 414622 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
* [win32]: free[576812 K], reserved[305564 K], committed[1677560 K]
* [ D3D ]: textures[758261 K]
* [x-ray]: crt heap[415043 K], process heap[952532 K], game lua[31350 K], render[8419 K]
* [x-ray]: economy: strings[25219 K], smem[10218 K]
* phase time: 209 ms
* phase cmem: 393182 K
* phase time: 28 ms
* phase cmem: 393182 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11847 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.053s)
* phase time: 2036 ms
* phase cmem: 412219 K
* phase time: 13 ms
* phase cmem: 412219 K
* phase time: 12 ms
* phase cmem: 412219 K
* [win32]: free[577312 K], reserved[305436 K], committed[1677188 K]
* [ D3D ]: textures[759712 K]
* [x-ray]: crt heap[412196 K], process heap[953969 K], game lua[40115 K], render[8419 K]
* [x-ray]: economy: strings[24804 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 414607 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
* [win32]: free[581740 K], reserved[315856 K], committed[1662340 K]
* [ D3D ]: textures[758261 K]
* [x-ray]: crt heap[403426 K], process heap[952533 K], game lua[30627 K], render[8422 K]
* [x-ray]: economy: strings[25220 K], smem[10218 K]
* phase time: 210 ms
* phase cmem: 392991 K
* phase time: 27 ms
* phase cmem: 392991 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11847 objects are successfully loaded
* Game sergey - quicksave is successfully loaded from file 'users\savedgames\sergey - quicksave.scop' (2.049s)
* phase time: 2032 ms
* phase cmem: 412028 K
* phase time: 12 ms
* phase cmem: 412028 K
* phase time: 10 ms
* phase cmem: 412028 K
* [win32]: free[582240 K], reserved[306516 K], committed[1671180 K]
* [ D3D ]: textures[759712 K]
* [x-ray]: crt heap[412005 K], process heap[953971 K], game lua[40115 K], render[8422 K]
* [x-ray]: economy: strings[24805 K], smem[10202 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 414625 K
* End of synchronization Á Ŕ
intro_delete ::update_game_loaded
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[574048 K], reserved[334484 K], committed[1651404 K]
* [ D3D ]: textures[760267 K]
* [x-ray]: crt heap[389760 K], process heap[955932 K], game lua[29425 K], render[8423 K]
* [x-ray]: economy: strings[25218 K], smem[10217 K]
* [win32]: free[573016 K], reserved[334484 K], committed[1652436 K]
* [ D3D ]: textures[761291 K]
* [x-ray]: crt heap[389762 K], process heap[956959 K], game lua[29610 K], render[8424 K]
* [x-ray]: economy: strings[25218 K], smem[10217 K]
* Saving spawns...
* Saving objects...
* 11837 objects are successfully saved
* Game 1.scop is successfully saved to file 'users\savedgames\1.scop'
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* [win32]: free[563092 K], reserved[334008 K], committed[1662836 K]
* [ D3D ]: textures[761393 K]
* [x-ray]: crt heap[390246 K], process heap[957274 K], game lua[37118 K], render[8671 K]
* [x-ray]: economy: strings[25262 K], smem[10218 K]
* Saving spawns...
* Saving objects...
* 11937 objects are successfully saved
* Game Sergey - quicksave.scop is successfully saved to file 'users\savedgames\sergey - quicksave.scop'
~ cannot remove restriction with id [494][zat_b56_zone_mine_thermal_weak] to the entity with id [10837][m_poltergeist_normal_flame10837], because it is not added
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 1585
* RM_Dump: rtargets : 17
* RM_Dump: vs : 82
* RM_Dump: ps : 84
* RM_Dump: dcl : 20
* RM_Dump: states : 78
* RM_Dump: tex_list : 1755
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2266
* RM_Dump: v_elements: 2267
* RM_Dump: v_shaders : 1253
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [2187 ms]
* MEMORY USAGE: 392191 K
* End of synchronization Á Ŕ
* [win32]: free[581952 K], reserved[324912 K], committed[1653072 K]
* [ D3D ]: textures[762887 K]
* [x-ray]: crt heap[397721 K], process heap[958939 K], game lua[66546 K], render[9418 K]
* [x-ray]: economy: strings[26335 K], smem[10225 K]
* Saving spawns...
* Saving objects...
* 12387 objects are successfully saved
* Game Sergey - quicksave.scop is successfully saved to file 'users\savedgames\sergey - quicksave.scop'
pVB->Lock - failed: res = -2005530518,mPosition = 0, bytes_need = 24928, &pData = 12f7dc, LOCKFLAGS_FLUSH
stack trace:
001B:029BCEA9 xrRender_R2.dll
001B:029AE318 xrRender_R2.dll
[error][ 183] : Невозможно создать файл, так как он уже существует.