* Detected CPU: AuthenticAMD , F15/M11/S2, 2210.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30899 files cached, 5361Kb memory used.
Init FileSystem 2.152579 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2022872 K], reserved[17940 K], committed[56276 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8620 K], process heap[1704 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3137 K], smem[0 K]
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:292]: NVIDIA GeForce 7900 GS
* GPU driver: 6.14.11.9713
* CREATE: DeviceREF: 49
* Vertex Processor: PURE HARDWARE
* Texture memory: 699 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=67 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [490 ms]
"c:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 118275 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 12511 ms
* [prefetch] memory: 82365Kb
* phase time: 12567 ms
* phase cmem: 190119 K
Сервер: Старт...
* phase time: 438 ms
* phase cmem: 177343 K
Сервер: Загрузка симуляции жизни...
* phase time: 31 ms
* phase cmem: 177343 K
Загрузка игры "kordon1.sav"...
* Loading spawn registry...
* 9143 spawn points are successfully loaded
* Loading objects...
* 20540 objects are successfully loaded
* Game kordon1 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\kordon1.sav' (6.344s)
* phase time: 6321 ms
* phase cmem: 212415 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 35 ms
* phase cmem: 212463 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 212488 K
Открытие потока...
* phase time: 10 ms
* phase cmem: 212488 K
Загрузка формы объектов...
* phase time: 6244 ms
* phase cmem: 285172 K
Загрузка шейдеров...
* phase time: 787 ms
* phase cmem: 286414 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 82 ms
* phase cmem: 286786 K
Загрузка базы пространств...
* phase time: 3520 ms
* phase cmem: 290553 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 77 ms
* phase cmem: 290595 K
Загрузка секторов и порталов...
* Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 20 ms
* phase cmem: 290769 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 15 ms
* phase cmem: 290808 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1011 ms
* phase cmem: 306057 K
Загрузка текстур...
* t-report - base: 922, 271527 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 989 ms
* phase cmem: 306057 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 306057 K
* [win32]: free[1032976 K], reserved[217496 K], committed[846616 K]
* [ D3D ]: textures[281769 K]
* [x-ray]: crt heap[306055 K], process heap[411794 K], game lua[21060 K], engine lua[231 K], render[0 K]
* [x-ray]: economy: strings[6907 K], smem[28222 K]